It robbed you of the chance to make the most of Larian’s character creation tools, fiddling with freckles and tattoos and biceps until you had an alter ego entirely your own. For those of us who struggle with the blank page of character creation, it was a godsend (quite literally, since the adventure concerned your ascension).Ĭhoosing a set character came with an obvious drawback, however. It was one of the RPG’s great innovations - handing you a killer backstory, a tangible motivation, and a set of prompts for how you might go about roleplaying your exiled lizard prince or demon-possessed musician. In Divinity: Original Sin II, they provided the impossible - making each companion character a playable protagonist, and weaving their unique plotlines into the tapestry of the main story. Larian Studios are nothing if not enablers of wild, unspoken desires.
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